I am Saad ,
a CS student, game dev
& frontend explorer
based in
Islamabad.

About
Hey, I’m Saad Malik — just a regular guy who codes, creates, and occasionally forgets what sleep is. I’m currently doing my BS in Computer Science at Bahria University. I’ve made some cool stuff like Bugram, a social platform, and Cosmos Airline, a project that taught me how wild customer logic can be. Right now, I’m messing around with web dev, building games like Kingdom of Buria, and exploring anything that sounds fun or challenging. No fancy titles, just vibes and code
Download CVExpertise
- Web Dev
- C++
- Robotics
- Figma Designing
- Graphic Designing
Education
Bahria University
BS Computer Science
Sep 2024 - Sep 2028
Currently pursuing core and advanced topics in Computer Science including programming, software engineering, data structures, OOP, web development, and system design. Actively involved in academic projects like Bugram and Cosmos Airline, focusing on practical applications of code, creativity, and teamwork.
Punjab College
FSC Pre-Eng
Mar 2022 - Jun 2024
Focused on Mathematics, Physics, and Computer Science. This phase built my analytical thinking and laid the foundation for my journey into tech and software development.
Recent Works
Here are some of my favorite projects I have done lately. Feel free to check them out.
Bu-Gram
A clean, user-focused social media platform inspired by Instagram, built using HTML, CSS, and JavaScript. Features include dark/light mode toggle, a responsive signup/login page, and post cards. Designed to focus on UI/UX, user engagement, and web fundamentals.
“Built for the vibes. Designed for the scroll.”
- Project
- Html,Css,JS,Node

Cosmos Airline
A console-based airline simulation program built in C++, focused on customer service logic, booking systems, and user interaction. Implemented OOP principles like inheritance and encapsulation. This project helped me understand how real-world systems work behind the scenes.
“If you ever wanted to yell at airline support… now the airline responds.”
- Project
- C++

Kingdom Of Buria
A Mario-style 2D platformer game built with SFML and C++, featuring multiple levels, unique enemies, and 3 final bosses with special powers. Co-developed with friends, combining coding, storytelling, and game design. Focused on mechanics like camera following, map triggers, and boss behavior.
“Enter Buria. Survive the madness. And maybe punch a boss mid-monologue.”
- Product Design
Get In Touch
I'd love to hear from you. Whether you have a question or just want to chat about design, tech & art — shoot me a message.